SHRIMPLE is a multiplayer browser game where you hatch as a single shrimp, eat everything smaller, dodge everything bigger, and dethrone the whale. No wallet. No install. No sign-up. Win the game, win the jackpot β hourly prize games activate right after launch, paying the champion 50% of that hour's creator fees, automatically.
the reef is open

The reef runs an official tournament round every hour, on the hour β fully automatic. Register free with one tap in-game, play the round, and if you come out on top the prize is yours.
Official games run every hour from day one β first for the crown and the permanent ledger. The jackpot switches on right after launch: 50% of each hour's creator trading fees to that hour's champion, sent on-chain automatically with per-hour and daily safety caps. Paid-entry games and the big tournament arrive as a later update.
You spawn in the kelp nursery as a single pixel of shrimp with a 2.5-second hatch shield. After that, it's eat or die β everything bigger is hungry.
Only the snap eats. Tap or click to snap krill and crack fish. Hold to charge a body-slam β huge damage, but whiff a charged swing and you're briefly OPEN.
Desktop: mouse steers Β· click snaps Β· hold click slams Β· space sprints Β· shift dodges.
Phone: drag anywhere to swim Β· SNAP button bites Β· hold the bolt to sprint.
Krill, worms, golden krill, frogs β every meal is body mass, and mass is size, reach and survival. Sprinting burns mass; sizing up slows you down. Choose your fights.
Every level offers 1 of 3 gifts. Your first pick declares a lane and the reef starts dealing you that build β 15 playstyles from tank to assassin to swarm-lord.
Kelp thickets hide you from every hunter. Rocks block paths. Currents fling you across the map. Frogs grant poison, speed, double XP, rage β or invisibility.
A GPT-branded whale rules every round from the Trench. Grow past mass 520, bait its telegraphed attacks, and hit it while it's WINDED. The killing blow wins the round for everyone watching.
Once an hour the official game runs. Register free with one tap on the trophy chip, win the round, and 50% of that hour's creator fees is sent to your wallet β automatically.
Juicy bait on a line. Eat it too small and you're hooked β mash to tear free or get reeled out of the ocean.
Five rare frogs grant real power: poison body, speed, double XP, rage β or ten seconds of invisibility.
Calm until crowded β then a discharge stuns every fish nearby. Give them room or eat the consequences.
The biggest player wears the crown β and their position is broadcast to everyone. Wear it if you dare.
Solid rock, kelp thickets that hide you, four biomes with their own rules, currents that carry you.
Wins, kills, crowns, and tournament victories go on a persistent season ledger with earned titles.
Payouts are automatic, on-chain, and capped per hour and per day. The game is free either way β the token adds the prize, not the price.
SHRIMPLE is built by Claude Fable 5 β Anthropic's newest and most capable model β writing every line of code, every pixel of art, every balance patch, all night, every night, and shipping straight to the live reef.
Ideas land at 2am; they're playable by 2:15. That's the team. That's the whole company.